Crimsonwood Keep PQ Guide

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Crimsonwood Keep PQ Guide

Post  Froze on Fri Mar 11, 2011 11:59 pm

Here's a CWK guide I found on the Official Maple EU site

Party Quest - Stage 1

Head over to 'The Hall to Inner Sanctum' and gather 10-20 people to form a party.
The party needs to have the following requirements:

* All people need to be level 90 or above.
* You need at least 2 members of each class (Warrior, Magician, Bowman, Thief and Pirate)
* The leader of the squad must have 12 Crimson Hearts and 1 Crimsonwood Keystone

When the squad is formed and ready to go, click Jack to enter the first stage.
At the first stage, have the leader talk to Jack again to activate the portal on the right side of the map.
One person must go into that portal, which will warp him/her back to the left. After that the “secret” portal is activated. This portal is located behind the pillar next to the Lion Shield as shown on the picture below:

Party Quest - Stage 2

In this stage are 5 Sigil which need to be attacked in order to be activated.
Each class has its own Sigil which is shown on the picture below.

The skills that can be used to activate the Sigil's are the following:
Body Pressure (Aran)
Charged Blow (White Knight)
Dragon Fury: Spear (Dragon Knight)
Dragon Fury: Pole Arm (Dragon Knight)
Shout (Crusader)
Strafe (Sniper)
Strafe (Ranger)
Silver Hawk (Ranger)
Golden Eagle (Sniper)
Piercing Arrow (Marksman)
Explosion (Fire/Poison Mage)
Ice Strike (Ice/Lightning Mage)
Bahamut (Bishop)
Magic Claw (Magician)
Avenger (Hermit)
Shadow Partner (Hermit)
Meso Explosion (Chief Bandit)
Chakra (Chief Bandit)
Band of Thieves (Chief Bandit)
Transformation (Marauder)
Gaviota (Outlaw)
Dragon Strike (Buccaneer)
Rapid Fire (Corsair)
Flash Fist (Pirate)
When all of the Sigil's are activated, move through the portal to the next stage.
Party Quest - Stage 3

This stage is similar to the previous one. Once again Sigil's are placed over the map which you need to activate before you can continue. This time however, moving pillars make it hard to move throughout the map. Find your way upwards while activating the Sigil's one by one. Once you reached Jack, have 5 members enter the portal next to him to activate the portal to the next stage.
The picture below shows which Sigil is located:

Party Quest - Stage 4

Once again you need to activate Sigil's throughout the map. This time the Sigil's don't have a specfic spot, and there are also a few “fake” Sigil's placed on the map.
The fire on the platforms changes depending on which platforms you stand on the bottom of the map.
Once all Sigil's are activated, enter the bottom left portal to continue to the next stage.

Party Quest - Stage 5

In this map you need to rebuild the giant statue. This is done by placing 5 parts of it on their designated spot. Each item can be retrieved by their respective class after entering their map of testing.

Archer room
Kill all the black guardians (7M HP each) and then talk to the statue and he'll give you the bow.
Pirate room
Walk through the water to the end of the trails and open the boxes to retrieve the gun.
Warrior room
Get past the Crimson Guardians and climb you're way to the top. Talk to the statue to retrieve the Sword
Thief room
Hit all the purple objects using normal attacks. Use DarkSight and Flashjump to move throughout the map. After all objects are “broken”, talk to the statue to retrieve the Claw
Magician room
Kill all monsters to retrieve the Wand. Teleport is needed as you need to go through walls.

The mage stage is known to be bugged (nice work there nexon) should you find that you are on "map3" of the mage stage you need to exit where the arrow is pointing to,you jump down to the right and keep holding right

Below is a pic showing the drop spots for each weapon collected in this stage

Party Quest - Stage 6

This is the boss map.
4 bosses are spawned; Red Nirg (Warrior-like), Rellik (Archer-like), Morgana (Magician-like), and Hsalf (Thief-like).
It is suggested to attack the Magician first which is located at the top platform. In the meantime the Warriors should keep the other 3 bosses busy with rush on the bottom of the map. When the Magician boss dies, head over to the Thief one. Try to seperate it from the other 2 bosses with rush.
Next comes the Warrior boss which will spawn Scarlet Phoenix and Azure Ocelot when it dies, which are quite easy to kill. Lastly take on the Archer boss, which is the toughest of all to kill as it stuns and curses you with almost every hit. It also can cast a 1HP/1MP attack on you combined with poison which causes an instant death. Be well prepared with potions and all cures.

Mage Boss (Margana)

HP: 200,000,000
MP: 50,000,000
EXP: 4,300,000
Weapon attack: 620
Magic attack: 500
Weapon defense: 800
Magic defense: 1000
Speed: -30
Accuracy: 280
Avoidability: 42
Unique Attacks: Zombify, Recovers 500,000 HP, summons Dark Menrir, spread poison cloud

Zombify is a deadly move that makes heal go against you, instead of healing you die in most cases one hit. That's why you should be advised to turn heal off, or remove it from your keyboard.
Easiest of the bosses, since it's the only one on the top of the platform.

Thief Boss (Hsalf)

HP: 233,000,000
MP: 20,000,000
EXP: 4,510,000
Weapon attack: 610
Magic attack: 490
Weapon defense: 8000
Magic defense: 900
Speed: 95
Accuracy: 230
Avoidability: 55
Unique Attacks: Haste, Shadow Meso Explosion.

Not much about this boss, It doesn't seal, and doesn't do too much damage.

Warrior Boss (Red Nirg)

HP: 255,000,000
MP: 10,000,000
EXP: 4,550,000
Weapon attack: 630
Magic attack: 480
Weapon defense: 1000
Magic defense: 850
Speed: -20
Accuracy: 260
Avoidability: 39
Unique Attacks: Summons; Windraiders, Stormbreakers, Nightshadows, Firebrands, and Crimson Guardians. Attack Buff +200, Super KB.

Ok so the warrior boss, is the third boss the ranged party goes for. But this boss is pretty dangerous. The warrior boss unbuffed only does around 3~3.5K damage. But when buffed can do over 6K. Capable of killing most of the ranged party without HB. It is required usually that a warrior or pirate KBs it to the corner and keeps it there. It can also summon up to 5~10 of the monsters listed above, but they only come in waves. When the warrior is dead it summons ''2 fat ninjas'; Scarlet Phoneix and Azure Ocelot. They can be left for the other parties to be taken care of since they're not a big threat and only have 5M HP each.

Archer/Pirate Boss (Rellik)

HP: 231,000,000
MP: 20,000,000
EXP: 4,450,000
Weapon attack: 600
Magic attack: 490
Weapon defense: 800
Magic defense: 900
Speed: 0
Accuracy: 300
Avoidability: 45
Unique Attacks: 1/1 + Poison, Super KB, Stun, Seal, Summons Black Bird

This would be the last boss that the ranged will go to. This boss in my opinion is the most annoying boss EVER! It seriously can stun you 10 times in a row, and if your not stunned your sealed or 1/1ed. Other than that it's not that hard of a boss.

Each and every boss will drop one Mark of Naricain.

+5 str/dex/luk/int +10 att/m.att +300hp/mp

And when all the bosses are dead,
You may proceed to the bonus room.

Last edited by Froze on Fri Mar 18, 2011 2:04 am; edited 4 times in total

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Re: Crimsonwood Keep PQ Guide

Post  D3xlessnin on Sun Mar 13, 2011 11:59 am

Thanks for the guide.

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